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Do ratchet and rivet end up together
Do ratchet and rivet end up together












do ratchet and rivet end up together

Matching this graphical power with the fun and hectic gameplay, Rift Apart never failed to entertain me.

do ratchet and rivet end up together

Combine this with a 4K resolution using fidelity mode, and what you get is one of the most visually striking games I’ve ever seen and is a worthy showcase of the PS5’s raw power. The animations for each character and enemy look bouncy and expressive, and the art direction has a very Pixar-like quality to it.

do ratchet and rivet end up together

The lighting and particle effects alone really bring out the liveliness of each planet. I can’t believe I’ve gone on this long without mentioning the game’s graphics – they’re amazing. Although the last couple hours of gameplay were exciting and fun, I couldn’t help but long for just a little bit more. There’s a particularly short number of planets to choose from, and while they’re mostly large in scale, I wish that there were just a couple more to make the experience feel more complete. My biggest gripe with this game is the length of the main campaign. These were a fun side activity, and they never felt like they were taking away from the main game. For example, one puzzle may require you to place a speed orb next to a jump orb, allowing the clones to jump much further than they could before. As Clank, you’re tasked with leading a bunch of dimensional copies of yourself to the end of a puzzle stage, in which you place orbs of differing abilities to their corresponding positions. There are even more gameplay types outside of the main run-and-gun and platforming sections, such as the sequences where you play as Clank. Still, once you’re out there - rail grinding, jumping from side-to-side to wall-run, and tethering to rifts all in the same sequence - it feels incredibly satisfying to pull off.

Do ratchet and rivet end up together full#

While these stages are fun, I wish these rifts took more advantage of actual planet hopping through full-scale levels, as it mostly felt like there were constraints to realising this full vision of dimension jumping. It is genius moments like these that make the game truly shine and stands on its own, but they are few and far between. One is in present day where everything is bustling and intact, and the other is a destroyed version of the planet from the future, which was caused by the events that took place in the past, or in this case, the present. The best instance of this was on the Blizar Prime planet, in which you can swap between two drastically different versions of the same planet. Rifts are the biggest focus of this game and are often used in stages to load multiple areas at once. This isn’t even to mention the new tether ability, which allows Ratchet and Rivet to latch onto nearby rifts to swiftly manoeuvre across the field. With this, new movement abilities have been introduced, ranging from a quick dash move that gives you an extra bit of distance on the ground and in the air, to wall-running off of context-sensitive surfaces. This on its own, while fun, wouldn’t be enough to hold the entire game together. One of the most visually striking games I’ve ever seen and a worthy showcase of the PS5’s raw power. With the battles being as hectic as they are in this game, switching between weapons proves to be very satisfying and helps to fuel the adrenaline rush of taking down a hoard of enemies. The longer-ranged weapons with more ammo seemed to be the most effective during my playtime, as I would often find that I’d quickly run out of ammo with my other weapons, rendering them useless. Whether it be your trusty wrench, Blast Pistols, grenade-like Shatterbombs, or an energy-shooting Negatron Collider, there are always new weapons to try out and experiment with. This is important as it’s this narrative that gives context the gameplay, something that Rift Apart absolutely nails.Īs is tradition with this series, the main focus of the gameplay consists of blasting away enemies with an onslaught of spectacular and diverse weapons – and this game is no different. I can appreciate that it was more focused on characterisation rather than the plot, but perhaps something more intricate would’ve made for an overall stronger narrative.














Do ratchet and rivet end up together